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Hacksaw Enters Prediction Markets With New B2B Platform
Posted on: October 19, 2026, 07:30h.
Last updated on: October 19, 2026, 10:45h.
Hacksaw Group (STO: HACK) has launched a B2B prediction markets platform, with the company looking to expand beyond its traditional iGaming business as revenue growth slows.

The Swedish supplier announced the launch on October 15, giving Hacksaw partners the opportunity to integrate prediction markets into their existing product offerings.
The announcement came shortly after the company acknowledged in a preliminary trading update that recent revenue growth had moderated. However, by entering the high-growth prediction market space, leadership emphasized that the company is expanding into strategic new verticals.
Regulatory Approval & Strategy
Ahead of the launch, the Malta Gaming Authority (MGA) approved an extension of Hacksaw’s B2B Critical Gaming Supply License. The authorization now covers Type 3 Gaming Services, allowing Hacksaw to offer peer-to-peer prediction market services under Malta’s regulatory framework.
“Prediction markets represent a compelling new opportunity at the intersection of technology, entertainment and market participation,” said Hacksaw CEO Ana Vrabic Verdir in the announcement.
“We believe our existing platform, distribution capabilities and operator relationships position us exceptionally well to help businesses participate in this category.”
Targeting a Growing Sector
Hacksaw’s expansion comes amid surging global interest in prediction markets.
The company cited research from Bernstein estimating that annual prediction market trading volumes could reach approximately $1 trillion by 2030.
Developed using existing internal technology and resources, the platform required no expansion of Hacksaw’s current cost base. Marcus Cordes, Operational CEO of Hacksaw Gaming, highlighted that established operator relationships offer a distinct edge:
“Because we already work closely with operators across multiple jurisdictions, we believe we can provide a streamlined path to market while leveraging the technology, integrations and commercial infrastructure that we have spent years developing.”
The launch broadens Hacksaw’s product portfolio beyond its core online slots, scratch cards, and crash games.
Q3 Revenue Growth Slows
The product rollout follows a preliminary trading update on October 12 in which Hacksaw reported a deceleration in revenue growth.
The company projects Q3 revenue between €57.5 million ($67 million) and €58.5 million ($68 million), representing year-over-year growth of 11–12%. This represents a slowdown from the 31% growth recorded in Q2 2026 and the 44% increase reported for full-year 2025.
Management attributed the softer Q3 performance to broader market conditions and weaker-than-expected game performance.
“Growth in the third quarter of 2026 was more moderate than during our recent history,” Verdir noted. “At the same time, we continue to expand our customer base through new signings and focus on extending our reach into additional markets with our existing customers.”
Hacksaw reaffirmed its long-term financial targets despite the quarter’s headwinds. The company will publish its full Q3 interim report on November 3.
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