Bragg Gaming Group Reports Slight Year-Over-Year Increase in Revenue for Q2

Posted on: August 17, 2025, 01:21h. 

Last updated on: August 17, 2025, 01:22h.

  • 4.9% year over year increase in revenue in Q2
  • Big increase in proprietary content revenue for Toronto-based company
  • Bigger focus on optimizing operating costs through remainder of 2025

Toronto-based Bragg Gaming Group is reporting a 4.9% year-over-year revenue increase for the second quarter of 2025 (USD $30.5 million), with gross profit up 10.8% compared to Q2 2024 (USD $16 million).

Bragg Gaming Group announces its Q2 2025 financial results. (Image: Bragg Gaming)

EBITDA Decrease in Q2

Adjusted EBITDA in Q2 2025 saw a 4.3% decrease year over year (USD $4.09 million).

In our 2024 strategic review, we identified cash flow, integration and margin as key priorities and value drivers for Bragg Gaming Group,” said Matevž Mazij, Bragg’s Chief Executive Officer.

“In Q2 we began to focus on integration and optimization. We identified and actioned key areas where we have now optimized our cost structure and have implemented strategies to leverage synergies from acquisitions such as Spin Games and Wild Streak Gaming.”

Revenue Increase

Mazij pointed to over USD $2 million in annualized synergies from the business, unlocking improved margins for the second half of 2025.

An increase in gaming taxes in markets like Brazil, Netherlands and Romania has honed Bragg’s focus on improved margin and cash flow expansion as opposed to aggressive revenue expansion, he added.

That said, we believe that there are substantial, highly accretive growth opportunities ahead for this business,” he said. “We intend to pursue these opportunities methodically, with a focus on both margins and cash flow.”

Focus on Optimizing Cost Structure

The company has said it anticipates double-digit growth in revenue and adjusted EBITDA for the full year of 2025, driven by a strategic focus on further expansion in regulated markets, growing its portfolio of proprietary content, as well as building momentum in market like the U.S. and Latin America.

“We are prioritizing high margin opportunities versus low margin revenue,” Mazij added.

Proprietary content revenue is up 44% compared to Q2 2024, especially in the U.S. and Latin America markets where the company operates. The Netherlands remains a challenge, with igaming gross gaming revenue down 25% in Q2.

On the more recent news front, in June Bragg announced the appointment of Scott Milford as Executive Vice President, Group Content, to oversee casino game development, aimed at further accelerating the company’s U.S. growth strategy.

U.S. Expansion Deals

In June Bragg announced a content deal with Hard Rock Digital, where Bragg is developing a series of exclusive online casino gaming titles for the operator.

And in July, the company announced it was launching its newest games Remote Gaming Server technology with Fanatics Casino across Michigan, New Jersey and Pennsylvania.